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Sunday, April 13, 2025
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The Sequel V1.4 – GTA 5 mod


I like cheesy action movie and the shootdodge mod is really a great idea. Unfortunately, it’s outdated so I took the initiative to revive it to SHVDN3, then I added some stuff that I think the mod needed for balancing the gameplay, to make it work like skill.
Showcase video available above.

Features:
Featuring bullet HUD (texture by Dragononandon at Nexus Mods)
Bullet Meter acts as a limit to add gameplay balance, forces you think strategically
Weapon drains bullet meter differently, Pistols drain slower compared to Rifle
Bullet meter will be filled very slowly to balance gameplay
Killing people will fill the time meter faster, so keep killing!
Sound effects implemented
Bullet meter HUD and Sound can be deactivated inside .ini config
Config for changing time scale and dodging forces
Character will stay prone on the floor in aiming mode on landing unless move keys are pressed
Now you can’t activate it when on fist, melee, and thrown explosives (see Bugs)

How to Install:
Inside the rar there are 3 things: Shootdodge.dll, Shootdodge.ini and the Shootdodge folder. Put all of them to /scripts folder, the usual shvdn script mods, located inside gta main folder
After installation, In-game you can activate Shootdodge with J. You can also change the key and other stuff in the .ini config

Requirement:
ScriptHookVDotNet3, preferably the Nightly Version
This script was made on game version 3179

Bugs:
The mod still suffers from inconsistent forces like the older one. I’ve tried to minimize it but to no avail. This bug makes flying sometimes very low and short, sometimes normal
The character tends to float upward when starting shootdodge on uneven terrain or surface (stairs/slopes) hence the tightening on height limit before ragdoll. So, please keep away from stairs or slopes when shootdodging and if you ever get stuck try to change your weapon to unarmed
Mistakenly choosing melee weapons in the middle of diving will break animation

Incompatibility: Idk honestly, anything that changes time scale (slow/faster time), any bullet time or slow-mo mod will conflict if activated at the same time. Tested SilverFinish’s KillCam, it works but after Kill Cam, the shootdodging will end too because the time reverted. There’s always a chance to bug if something else modifies the time speed.

Changelog:

1.4.0 – Thanks to bloolol, now when landing the screen shakes once to show impact

1.3.1 – Fixed crash on shvdn nigthly version above 115

1.3
Now can be used with Dual Wield – Reboot 1.1 with limitation (see Dual Wield page)
Added wider camera view (Thanks to JoyLucien), you can turn it off in the config
Added faster gun fire rate (shoot normal speed on slow-mo), you can turn it off in the config
INI config now moved inside Shootdodge folder. Added proper error handling when textures or INI are missing
Better hud textures, now in dds instead of png format

1.2b
Better controller support, now shootdodge by double-clicking Reload button instead of Aim first then Jump. It means no more overlapping with the player rolling, and the button is more reachable
Changed diagonal leaping direction, char facing correctly
Default config changed, forces reduced a bit more

1.1
Changed how the force’s delivered, I’ve tested it and now unpredictable forces almost never happen
Fixed the endless floating bug on slopes (slopes still not recommended tho)
Height limit to ragdoll raised back, You can jump from higher places as long as the height still makes sense (tall building = suicide), there’s a health penalty for this
Now if health is below 50% the time will slow a little bit more (read config)
Default config adjusted closer to what Max Payne 3 values (jump is not far but high, same level as enemy’s head)
Removed the hud draw delay, tidied up the config and some codes

1.0.
Tightened the height limit to ragdoll and some limitations to reduce bugs around stairs/slopes
Sound overhaul: added heartbeat sfx, ambient sounds reduced when shootdodging, removed loud gun bang on the intro
Configs overhaul: forces and timescale can now be adjusted, added adjustable HUD update delay to lighten script load
Running vs walking will produce a little bit different boost unless the inconsistency bug breaks the forces.

GTA V is updated to 3323.0, if you still want to use mods, please consider to revert back to older version. Got confirmation that the update included BattleEye anti-cheat that will pose difficulty on ScriptHookV. I won’t respond to any errors that correlates with user mistake on using mods on the new version of the game.

Credits:

mbahdokek



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