A wise man used to say “Double the gun, Double the fun”. That’s why Dual Wield mod by Jedijosh is all we need, sadly it’s outdated. I’ve decided to redo the script and make it slightly prettier with a few new features other than not crashing.
Features:
Ammo is now independent, it takes the original ammo and doubles it. It has its own ammo counter (on top right corner)
No more frequent crashes (e.g entering vehicle used to crash the mod)
More damage, now it adds player’s damage. It used to utilize NPC damage only
Now, the reload will be done twice and weapons are less accurate. Duh! you are holding two guns
Fire rate is the same, cause it’s the same gun only it holds and spits more bullets
Changing weapon is now supported, no more crashes. Heavy guns and explosives are now forbidden to be dual-wielded
Attachments on the firearm will be carried over to the dual-wielded one
Controller supported, aim and press Phone Right (right arrow on default game setting)
Requirement:
ScriptHookVDotNet3, I strongly recommend to have the latest Nightly Version
This script was made on game version 3179, other versions are untested.
How to Install:
Inside the rar there are 2 things: DualWield.dll, DualWield.ini
Put all of them into the “/scripts” folder, the usual for script mods, located in gta main folder
After installation, In-game you can activate Dual Wield with X. You can change the key in the .ini config
Bugs:
First Person sucks, weapons won’t accurately follow crosshair, but it still shoots on the target, it’s just the animation
Aiming from one object to the other with a big distance gap (e.g close target vs the sky) makes hands a little bit jumpy
Please reload in safe place, whenever you reload the character will stop
Incompatibility:
More Gore mod by IAmJFry. If you have this, disable its PlayerHealingAnimation in its XML settings, otherwise you’ll have two overlapping guns in your right hand
Addon Weapons are untested, i never used addon weapon mods, so I can’t guarantee this will work with those addon guns
Shootdodge is compatible but the dual wield will automatically change to normal one gun when you activate the dodge. I can’t seem to fix the twisted body so I disabled the mod.
Changelog:
1.2
Better Ammo Management, No ammo loss when changing weapons
Added small weapon rotation when aiming up-down
(Finally) Fixed FakeRecoil camera shaking even when set to 0
Fixed bug: Muzzle flash coming out of nowhere when aiming down
1.1.5 Bugfix:
Fixed crooked gun position when aiming down
Fixed broken gun position if switching dual wield on while aiming down
Fixed FakeRecoil still shakes the camera even when set to 0
1.1
Dual Wield now works on Shootdodge v1.3 with limitation (Can’t aim 360°, aim forward only)
Animation is adjusted, now the guns on FPS view don’t look too high
Added animations when aiming very high or very low (e.g aiming heli or enemy below you), if it looks weird for you, you can turn it off in the config
Animations altered when entering cover or jumping (the hands won’t be closed together when holding rifles/smg)
Added recoils to the camera (a.k.a fake recoil), adjustable in the config
Player damage is raised, especially for non-auto guns
1.2
Better Ammo Management, No ammo loss when changing weapons
Added small weapon rotation when aiming up-down
(Finally) Fixed FakeRecoil camera shaking even when set to 0
Fixed bug: Muzzle flash coming out of nowhere when aiming down
1.1.5 Bugfix:
Fixed crooked gun position when aiming down
Fixed broken gun position if switching dual wield on while aiming down
Fixed FakeRecoil still shakes the camera even when set to 0
1.1
Dual Wield now works on Shootdodge v1.3 with limitation (Can’t aim 360°, aim forward only)
Animation is adjusted, now the guns on FPS view don’t look too high
Added animations when aiming very high or very low (e.g aiming heli or enemy below you), if it looks weird for you, you can turn it off in the config
Animations altered when entering cover or jumping (the hands won’t be closed together when holding rifles/smg)
Added recoils to the camera (a.k.a fake recoil), adjustable in the config
Player damage is raised, especially for non-auto guns
Credits:
mbahdokek | jedijosh920