Home Player Rosaria from Genshin Impact | Add-On | Replace

Rosaria from Genshin Impact | Add-On | Replace

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Rosaria from Genshin Impact | Add-On | Replace


This Rosaria model has originally brought to GTA 5 by raviabhishek1. I just improved the model on my own.

So please, don’t get it wrong that I made this mod all by myself. All credit goes to raviabhishek1 on GTA 5 MODS.

Here is the link for the author : https://www.gta5-mods.com/player/rosaria-genshin-impact-add-on-ped-fivem

Author of Venti mod in screenshot : https://www.gta5-mods.com/player/venti-from-genshin-impact-add-on-ped-grnb3

Changelog:

v2.0
-Rosaria finally has her facial rig working (The issue was there was no weight paint on her face. Now, there is.)
-Components’ textures’ are now separated, means that each component has higher resolution texture
-Fixed spec maps (no more glossy surfaces)
-Some parts of the model are emissive now, means that they shine bright in the night (cryo vision, gemstone on her chest and on crown)

v.1.6.1
-Fixed a slight misplaced texture in bare-leg texture variant
-Removed some unnecessary mesh inside the head of model

v1.6
-Added a pantyhose leg texture variant of ”head” component
-Made small adjustments on neck and finger bone placements

v1.5
-Added a bare leg texture variant of ”head” component
-Legs were not symmetric so I made them symmetric. (Feet were also faced outward and now they are fixed.)
-Since I added a bare leg texture, I also changed the normal map of legs so that they look plain

v1.4
-Fixed a small mesh of body part
-Added low and very low LOD
-Corrected fingers’ rig positions
-Added uppr (torso) component [the sharp accessories on her hands (claws I think) are now removable]

v1.3
2 varieties mentioned in v1.1 has turned into components. Model’s veil part is a ”hair” comp and lower clothing part is an ”accs” comp from now on. You can toggle on and off the components from a trainer.

v1.2
Improved the model’s skeleton rig (Knee and shoulder bones were slightly misplaced before, I tried to correct the positions of them and it looks better. For me, at least.)
I noticed that the model can’t hold a baseball bat properly anymore after changing the arms’ bone position. Also, model’s feet sometimes clip through the ground after and even before changing the rig. I need some help with the rigging I suppose.
I literally tried changing a model’s rig first time.

v.1.1
Added 2 new varieties of the model.
Var.1 –> Removed lower clothing
Var.2 –> Removed both veil and lower clothing.

NOTE : I know they are separated ydd files but I will learn how to turn them into ”components” (such as accs and lowr) of the model. So there will be only 1 ydd file and the removable clothings will be a part of the base model.

v1.0
-New HD textures
-Decreased the model’s bumpiness so that it looks smoother
-I know there’s still no clothing physics and no facial animations because I’m not capable of doing them.
-Added a specular map (it looks shinier). Also it’s not a proper specular map. I tried to make a spec map from a website called NormalMap-Online. Here’s the link: https://cpetry.github.io/NormalMap-Online/
-Some outfit parts’ insides are transparent (or 2D) but I will try to fix it soon.
-Some body textures were black before. They are fixed now.
I started to use Blender just now. I will try to improve myself on it and solve the problems of this model soon if it’s possible.
If you face any problems please let me know, I will try my best to help you if I’m capable of what you need.
Have fun!



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